Tuesday, June 26, 2012

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Sunday, November 16, 2008

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Sunday, September 16, 2007

Wives and Gaming


Well, I finally got Sheila to try Infernal Contraption , I really thought this would be a game she would like, she caught on how to play it fairly quickly, which lead me to believe she might be liking it, but after about a half hour into the game she said, "I don't like this game can we quit?" Well I immediately said, "are you sure you don't like it, its not that difficult" anyway long story short, she thought it had too much reading, and then she said she might like it better if she could memorize what all the cards do I tried to tell her that after a few plays you would learn what they do....oh well if she doesn't like it she doesn't like it.

It sometimes surprises me what games she will like are dislike, I thought for sure she would like this one, but I guess I was wrong. I am pretty lucky tho that she likes to play any games at all, heck she LOVES Runebound, and that game doesn't seem to me like a game she would like. it just takes soo long to play, so rarely hits the table.

She seems to like pretty much any Euro game I have her try, Ra, Thebes, Taj Mahal, Attika, to name a few. She can regularly spank my butt at Lost Cities, I have a love hate relationship with that game, its a very cool game, but it is so frustrating sometimes. It is also commonly known as the "perfect wives game" by many people in the board game community, and a very good gateway game to get your wife into the hobby of gaming.

All in all I consider myself very lucky that I have a wife that will play boardgames with me, especially in my situation where I had to leave my regular gaming group behind when I moved. but that will be another topic later...

Monday, September 03, 2007

Scott and Ed gaming session 9/1/07 to 9/3/07


This was day two of our three day marathon, we played a total of 22 games, we would have played more but we took a break to go to the races at Wenatchee Valley Super Oval. if you click on the picture you can see a closer view of the games we played, I think I included every game we played except for Robo Rally.




This game of Robo Rally was one of the best games Scott and I have ever played, it was very close all the way to the end, in fact it was so close that Scott got to the last flag while I was just one space away from it. this game was intense the whole way through, at the end there was some hollering and about 30 minutes of reminiscing about the game. And speaking about reminiscing, that is one of the things I love about gaming, long after a game is played, sometimes even for years to come when we all get together we can talk about certain things that happened in games just like it happened yesterday, Scott and I can still tell stories about when we used to play Axis and Allies. back when we thought there couldn't possibly be anything better out there to play.

Tigris and Euphrates
Well well well, Scott, it would seem that after numerous attempts at playing this game either online at BoardGameGeek
or face to face, it would seem that I am usually the winner! including this last game we played, I thought you said the reason you couldn't beat me was because it just didn't feel the same playing it online? Ha ha! I'm just razzing you. I am well aware that you cannot be beaten at Battle Lore and also it would seem I cant beat you at Memoir 44 Either, so it is all good! wait a minute who won the first game we played of Tigris..oh yeah it was ME!!!! he he, OK Scott, its your turn to rant......

Scott, Sheila and I playing Thebes. Wow! what a cool game, I couldn't get enough of this game When Scott brought it up here, so much so I bought it as soon as he left. I really like the "Time" Mechanic in this game, I think it is one of the neatest innovations in game mechanics Ive seen in a long time, I hope to see this applied in more games in the future. I think it is so cool how you can manage your "Time" spent doing certain actions like studying, digging,and talking to people in the streets for information in such a way that you can plan to take several turns before your opponent gets to take his turn. and on the reverse side of that , you can spend a lot of time doing one action to try to earn a bunch of points, but knowing that your opponent is going to end up getting to take a bunch of turns after you while he catches up to your "time line" It seems to make for a well balanced game because you never want to get to far ahead of your opponent, and at the same time he doesn't want to get too far ahead of you. Right now this game is definitely in my hot top 10 list. And by the way, The wife likes it too so that means I should be able to play it a few more times :-)

Wednesday, July 26, 2006

Runebound game day three

Well, it is finally finished, I think this game logged a total of 3.5 hours over a period of 3 days, not too bad for a game of runebound, This game is definitely much better as a 2 player game, more then that and there is just too much down time and the game takes way too long.

Sheila ended up winning this one, allthough I must say it could have went either way, she was level 16, I was level 14, we both had two dragon runes, so it came down to being a race to see who could get the last one. I was sitting right next to a red, but could not roll a forest to get on it (not that I think about it, I could have just not rolled and moved right onto it, oh well) anyway, Sheila used a teleport card she had and moved onto the red adventure that I was trying to get too, she wiped it up very easily for the win. After she beat it, I tried my hand at the same monster and sure enough I would have been able to kill it as well, but Sheila was the winner.

I think I like this variant we tried where we started out at level 4 with one random armor and weapon each, we drew until we got one that was 6 gold or less, I started with a Weapon :Mace(6 gold), and an Armor: Gauntlets(4 gold), and Sheila started with a Weapon:Dagger(2 gold) and an Armor:Suit(5 gold) oh and by the way, I was Runewitch Astarra, and Sheila was Mad Carthos. Anyway, this variant to start the game seemed to work out pretty well, and I think we may just use it again next time we play, Sheila was killed only one time, and I managed to never get killed.

Tuesday, July 25, 2006

Runebound game day two

We are on Day two of our game, we are using the new market variant where when you do a market step you can choose between weapons, armor, allies or magic items, it seems to be working really well, and I don't think I will ever play this game again without this variant.

We also tried a new thing on this game, we each started with 3 level up tokens (one each of mind, body and spirit) which essentially makes us start the game as 4th level, we also each randomly drew one weapon and one armor of 6 gold or less, and we removed all the green adventure markers that were not on a sunburst.

I must say that this game started out feeling like we did not need to do any green's at all, which is good because we were trying to figure out a way to shorten the game. So far it seems to be working rather well, and just might be a good variant for advancing the game at the beginning.

Sheila has already attempted a red, and it was Margoth, she certainly had the potential to kill him, but she rolled really bad on one of the defense rolls which killed her right off, after adding all her bonuses from items and such, she was still just one away from blocking his hit. She lost her money and her highest cost item which was the teleport rune. I think she only got to use that once.

So far it is a pretty close game, Sheila is level 10, And I am level 7, I think Sheila is sitting a little better then me, but I still I'm still in the game and it could go either way, I guess we will find out tomorrow when we hopefully finish this one.

Monday, July 24, 2006

Runebound


Well, after trying very hard to get Sheila to play Carcassonne with me, we ended up playing (starting) a game of Runebound. We are going to finish it tomorrow, but I'm glad weare playing it because I am remembering now how fun this game really is, as long as you are not playing with more then two players it goes pretty smoothly and without as much downtime.